@startuml
sprite $anchor_lock [48x48/16] {
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00000000BFFFFFFFFFFFFFFFFFFF408FFFFFFFFFFFFFF900
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00000000006EFFFFFFFFFFFFFFFF507FFFFFFFFFFFFFF800
0000000000007CFFFFFFFFFFFFFF900CFFFFFFFFFFFFD100
000000000000000133333333333210002333333333320000
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}


!define FA6_ANCHOR_LOCK(_alias) ENTITY(rectangle,black,anchor_lock,_alias,FA6 ANCHOR_LOCK)
!define FA6_ANCHOR_LOCK(_alias, _label) ENTITY(rectangle,black,anchor_lock,_label, _alias,FA6 ANCHOR_LOCK)
!define FA6_ANCHOR_LOCK(_alias, _label, _shape) ENTITY(_shape,black,anchor_lock,_label, _alias,FA6 ANCHOR_LOCK)
!define FA6_ANCHOR_LOCK(_alias, _label, _shape, _color) ENTITY(_shape,_color,anchor_lock,_label, _alias,FA6 ANCHOR_LOCK)
skinparam folderBackgroundColor<<FA6 ANCHOR_LOCK>> White
@enduml